Project Interloper

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CIA-RDP96-00789R002900340001-3

Opens with: PROFICIENCY ENHANCEMENT PROJECT (U)

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Approved For Release 2000/08/08 : CIA-RDP96-00789R002900340001-3
STAR GATE
DT-S-1036-SL
DIA
DEFENSE
INTELLIGENCE
AGENCY
PROFICIENCY ENHANCEMENT PROJECT (U)
PHASE I
6 JUNE 1991
NOFORN
STAR GATE
LINDIS
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PROFICIENCY ENHANCEMENT PROJECT
PHASE I
Date of Publication
6 June 1991
This is a Department of Defense Intelligence Document
prepared by the Technology Assessment and Support Office,
Directorate for Scientific and Technical Intelligence
Defense Intelligence Agency.
PREPARED BY
Technology Assessment and Support Office (DT-S)
NOT RELEASABLE TO FOREIGN NATIONALS
LIMITED DISSEMINATION
REPRODUCTION REQUIRES
APPROVAL OF ORIGINATOR
OR HIGHER DOD AUTHORITY
FURTHER DISSEMINATION
ONLY AS DIRECTED BY DT
OR HIGHER DOD AUTHORITY
CLASSIFIED BY:
DIA/DT
DECLASSIFY ON:
OADR
SECRET / NOFORn/LIMDIS
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TABLE OF CONTENTS
Page
I. PURPOSE
1
II. SCOPE
1
III. DISCUSSION.
1
IV. BACKGROUND
2
V. DESIGN CRITERIA FOR SOFTWARE AND HARDWARE
4
VI. IMPLEMENTATION
6
VII. OTHER CONSIDERATIONS
8
VIII. INSTRUCTIONS FOR PERFORMING A SESSION .
9
APPENDIX A: EQUIPMENT CONFIGURATIONS
A-1
APPENDIX B: PROGRAM SOURCE CODE FOR MENTCOMM. EXE
B-1
APPENDIX C:
PROGRAM SOURCE CODE FOR MENTCOM2. EXE
C-1
APPENDIX D:
PROGRAM SOURCE CODE FOR PI3DECOD. TPU
D-1
APPENDIX E: HARD COPIES OF TARGET LIBRARY FILES
E-1
APPENDIX F: COMPUTER SCREENS SEEN DURING PROGRAM
F-1
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PROFICIENCY ENHANCEMENT PROJECT
PHASE I
I.
(U) PURPOSE:
(S/NF) This paper documents the completion of the first phase of a
DT-S originated training/applications research project.
II. (U) SCOPE:
(U) This report discusses the concept, documents the unique hardware
and software approach developed, and identifies instructions/protocols
involved in this proficiency enhancement activity.
(S/NF) Follow-on reports of this proficiency enhancement project are
anticipated that will discuss later phases. These reports will address
statistical results, evaluation criteria, training/performance rates, and
potential impact on select applications/projects.
III. (U) DISCUSSION:
(S/SG/NF/LIMDIS) This proficiency enhancement project was developed
by DT-S in order to improve the efficiency and pace of training/practice
available to DT-S personnel. It is anticipated that this technique will
significantly enhance the success probability of certain applications of
interest, such as search/track and possibly other operational projects.
This training/practice technique could also lead to the possibility of a
long-distance "communications" capability. Even though data-rate would
probably be limited, there may be some situations where such a capability
would be useful (e.g., hostage projects) .
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IV. (U)
BACKGROUND:
a. (S/SG/NF/LIMDIS)
Several members of the DT-S staff attended the
1991 Atlantic University Consciousness Symposium, held in Virginia Beach,
VA, on 16-17 February 1991 (see report DT-S-1029-SL, dtd 15 MARCH 1991) .
While there, two members of the staff were allowed to use an antique Zener
card machine in the university's possession, which purportedly tested
"mental communication" skills (a diagram of this machine is shown in
Appendix A). Results were quite successful, prompting later discussion
about the experience. The idea surfaced that this technique would also be
of direct use to DT-S as a potential proficiency enhancement procedure.
b. (S/SG/NF/LIMDIS)
Work toward the goal of developing such a
capability began upon return from the symposium and a computerized version
of this antique "mental communication" testing device was developed.
Modifications would be needed, however, to permit this technique to have a
wider role for DT-S. Thus, a variety of training/practice approaches
would be incorporated, the system would be designed for very rapid use
(including feedback), results would be part of a permanent record for each
individual, and rapid statistical evaluations could be made.
2
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V.
(U)
DESIGN CRITERIA FOR HARDWARE AND SOFTWARE:
(S/NF)
Even though a variety of training/practice procedures could
be accomplished from the envisioned proficiency training technique, the
most
stringent aspect
from a designer point-of-view
was
the
"communications" aspect.
This, as well as other needs led to the
following requirements:
a.
(S)
Accessibility for all DT-S staff.
b.
(U)
Targets selected at random from a large target pool.
c.
(U)
Statistical track of individual and group performance
maintained to include:
1.
"Receiver's" name or Source number.
2.
"Sender's" name or Source number.
3.
Date of session.
4.
Number of trails.
5.
Number of successful trials.
d.
(U)
Format appropriate for periodic status and progress
reports.
e. . (U) Flexibility: This system requires flexibility in order to
allow scientific
experimentation with different types of
targeting groups.
Zener cards only provide a set of geometric
and meaningless symbols; this system should include human
expressions, colors, emotional situations, etc.
f.
(U)
Built-in potential for unlimited target pools to permit
expansion of application options.
3
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g.
(U)
Communications utility:
In this case, the system would
require additional software to permit utility of coded messages
to be evaluated. This additional software can be generated in-
house.
4
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V. (U) IMPLEMENTATION:
A study indicated that the majority of
equipment/technology already existed in DT-S. Therefore, the following
guidelines were considered for project implementation:
a. (U)
Existing computers were used. This further meant that
there would be no terminals dedicated to this project alone, but that all
hardware and software must be "invisible" to normal operations.
b. (U) The two computers had to be "tied together" so they could
communicate. This was necessary in order to allow both to agree on the
same target card, and so both would be aware of the "receiver's" card
choice.1
SG1J
d. (U) DT-S uses the TURBO PASCAL programming language, which is
completely adequate for the programming demands for this project. SFC
of DT-S is a qualified programmer with this language, and used it
to write the three programs necessary for the project.
These three
programs are:
1. MENTCOMM. EXE
This is the "master" program which perform
all required functions for the user,
selects targets, controls both machines, and
performs all necessary data manipulation
functions.
The programming source code
1
(U) Computers can not be internally modified without permission from
DSO. A request would have to delineate all aspects of the
project, requiring DSO people to be read on, etc. Therefore, all
connecting and control circuitry had to be external and "invisible" to
normal operations. A full study of the possibilities finally led to the
simplest solution, a "gimmicked" inter-computer control cable (acting as a
nine-wire "null modem"), as depicted in Appendix A.
5
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listing for this program is located in
Appendix B.
2.
MENTCOM2 . EXE
This is the "slave" program which is run on
the "sender's" machine. This program only
serves to display the target card to the
"sender". The programming source code for
this program is located in Appendix C.
3.
PI3DECOD.EXE
This program is used by the other two, and
*
not by the user, directly. The programming
sources code for this program is located in
Appendix D.
e. (U)
Along with these three programs, other files are used to
contain the libraries of target photos, diagrams, symbols, etc. A hard
copy of the present target file libraries are found in Appendix E. Each
library holds 18 targets, and the program is expandable to use as many
target libraries as future needs warrant.
6
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VI. (U)
OTHER CONSIDERATIONS:
a. (C)
Because software is so easily transportable, and often
seems to appear in unauthorized places, as if by magic, the title page of
this program was written without any reference to DIA, DT-S, Project STAR
GATE, or the U.S. government. For all outward appearances, it is a
general purpose program, of the type which could be bought in a store.
Likewise, no classified material has been or will be put into the target
libraries.
b.
(C)
Since practice time is rare, it was believed that
opportunities for two people to work together in practice would be even
rarer. For this reason, the program was so designed to automatically know
whether or not it was being used by one person or two. If a person wants
to practice alone, the "master" program will continue to operate, but the
emphasis will be on "communicating" with the computer, rather than with
another person. The data which is kept at the end of the practice
session will reflect the fact that a solo session was performed.
c. (S) Since there is strong evidence from other experiments
indicating that the type of target affects a person's ability to mentally
communicate, the libraries are oriented toward "sets" or target types.
Data records kept at the end of each session also indicate which type of
target library was used, allowing for future analysis of each source's
performance according to target type.
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VII. (U)
INSTRUCTIONS FOR PERFORMING A SESSION:
Every attempt has been
made to make the program as "user-friendly" as possible.2 Operation is as
follows:
a.
(U) If two computers are to be used in tandem (for the
"sender/receiver" mode of operation), the inter-computer connecting cable
must be plugged into the COM2 port of each machine. As soon as we can
establish a dedicated location and permanent hook-up for this project,
this step will no longer be required.
b. (U) The computer(s) is(are) turned on, and when the main menu
appears, the option for Mental Communications Practice is selected.
c. (U) A second menu appears, asking whether the user will be
acting as "sender" or "receiver".
1. If the user is the one who will try to acquire the targets,
he/she is the "receiver" (of the mental communication), and should select
the (R) eceiver option.
2. If the user is the one who will be looking at the target
picture and trying to "send" this information to the other, he/she should
select the (S) ender option.
d. (U) The instructions for each person will appear on their
individual screens. From this time on, the person acting as "receiver" is
in complete control of the programs on both machines.
2
(U)
All computer screens seen during the program are shown in hard
copy form in Appendix F.
8
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e. (U)
When both participants have read the instructions, the
"receiver" person presses a key, and is given the choice of selecting
which library of pictures/diagrams/symbols/etc. will be used for the
session.
f.
(U) Once the target library has been selected, the complete
library will be shown on both screens. The reason for this is to prevent
overdue attraction to any one target picture during the later practice
session, simply because it has not been seen for a while.
g.
(U)
When the library of targets has been removed from the
screen, the "receiver's" (main) program will randomly select four target
pictures from the
library and display them side-by-side on the
"receiver's" screen. The computer will then randomly select one of these
four as the specific target. A copy of the specific target will be shown
on the "sender's" screen (on the other computer).
h. (U) The "sender" concentrates on the target picture, imagining
him/herself interacting with the picture's contents, studying the specific
aspects of the picture, etc.
i. (U) The "receiver" waits for an impression. This may be visual,
auditory, or just a "feeling" for one of the four pictures over the
others.
Each picture has a number underneath it (1 .. 4). When the
"receiver" has determined which picture to select, he/she presses the 1,
2, 3, or 4 key on the computer keyboard.
j. (U) IMMEDIATE FEEDBACK IS THEN PROVIDED. The screen will blank
for a moment, then the numbers will reappear.
However, only the target
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picture will reappear above its number. This image is held on the screen
for approximately one second, before moving on to the next trial.
k. (U) The number of trials completed is shown in the lower left
hand corner of the screen, and the number of "hits" is shown in the lower
right hand side of the screen during each trial. The number of "hits" is
also shown to the "sender" on the other computer, as positive feedback to
him/her.
1. (U) When the "receiver" is ready to quit the session, the Esc
key is pressed. The screen will blank, and a complete statistical package
will be shown on both computer screens. At this time, the "receiver" has
three choices:
a)
To continue the session, taking up where he/she left off.
b)
To start the session over again from zero.
c)
To quit.
m.
(U) Should the "receiver" choose to quit, the computer will ask
for the date and the "receiver's" identification. If this has not been a
solo session, the computer will also ask
for the "sender's"
identification.
n.
(U) All session statistics are added to the "receiver's" data
file before the program terminates, and the user is returned to the
computer's menu screen.
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"SENDER"
+Volts for lights only
"RECEIVER"
+Volts for selection
+
+
Solonolds
0
Random
Number
Generator
5
Trials counter
3
Hit
light
Hita
counter
HIE
light
Figure A-1: ESP TESTING DEVICE AT AMERICAN UNIVERSITY
Functional Diagram
1.
The random number generator randomly closes one of the five switches,
lighting the corresponding light behind one of the "Sender's" symbols.
2.
The "Sender" concentrates on the lit symbol.
3.
The "Receiver" waits until an impression is gained and then presses
the button below the symbol he/she thinks is the proper target.
4.
Pressing the button automatically kicks up the Trials counter.
5.
If the correct symbol is selected, the closed circuit also
kicks up the Hits counter and lights the "HIT" lights as positive
feedback to both participants.
Appendix A: Page A-1
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STAR GATE
COMPUTER A
COMPUTER B
+
1
2
3
4
Trials: 5
Hits: 3
Inter-computer
Trials: 5
Hits: 3
control cable
"RECKI VER"
"SENDER"
Figure A-2: ESP MACHINE FOR DT-8
1. The "Receiver's" computer selects four targets from a library of
many, and shows them on the screen of Computer A.
2.
It then randomly selects one of the four and sends that target
to the "sender's" computer-
3. The "Sender" concentrates on the target picture.
4.
The "Receiver" attempts to receive images, feelings, etc. about
the target picture. When such a feeling is received, the "Receiver"
selects the target picture from among the four shown, and presses
the corresponding key on the keyboard.
5.
Immediate feedback is given to each participant before continuing
to the next set of pictures.
APPENDIX A: Page A-2
C
/NOFORN/LIMDIS
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Data In
Data In
Data Out
Data Out
Ready ???
Ready ???
Ready ! ! !
Ready !!!
Data Received?
Data Received?
Data Received!
Data Received!
"Gimmick"
PLUG A
Out of master
computer's
com2 port
PLUG B
Into slave
computer's
COM2 port
Figure A-3: INTER-COMPUTER CONTROL CABLE
Plugs are 9-pin female "D" plugs.
Cable is 9-vire flat ribbon cable.
1.
Demands that no internal changes be made to the computers
prompted the need for special external circuitry. This is
in the form of an inter-computer control, or "Null-modem"
cable, hooked to the data entry port (COM2) of each computer.
2.
The cable is "gimmicked" in such a way that data out of each
computer is fed into the input lines of the other, as are
the request info lines ( "Ready ??? " and "Data Received?"
and the status lines
( "Ready ! ! ! " and "Data Received!"
3. During the actual use of the program, these data lines are
taken over by the programming, instead of being used in the
normal manner. Controlling commands are converted by MENTCONM. EXE
into the appearance of data.
Once converted, they can be passed
as data over the data lines.
MENTCOM2.EXE reconverts the data
into commands, and obeys them.
Appendix A: Page A-3
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Figure A-4: Photograph of the
inter-computer control cable,
showing plugs and "gimmick" areas.
Appendix A: Page A- 4
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SOURCE CODE FOR THE PROGRAM MENTCOMM. EXE
WRITTEN IN TURBO PASCAL Ver. 5.1
PROGRAM MENTCOMM;
USES
CRT, DOS, GRAPH, PI3DECOD;
CONST
Height = 100;
Width = 100;
Offset = 50;
VAR
Action
: string;
Dir
: string;
Key
: char;
Hits
: integer;
Lineout
text;
Name
: string;
Numb1,
Numb2,
Numb3,
Numb4,
NumbX
: integer;
NumbH,
Numbs,
NumbT
: string;
P1, P2,
P3, P4,
P5, P6,
P7, P8,
P9, P10,
P11, P12,
P13, P14,
P15, P16,
P17, P18
: pointer;
Picfile
: string;
Rate
real;
Score
: real;
Size
word;
Trial
: integer;
X1, X2,
X3, X4,
X5, X6,
Y1, Y2,
Y3
: integer;
APPENDIX B: Page B-1
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FUNCTION SETX(Number : integer) : integer;
begin
case Number of
1, 7, 13 : SETX :=
0;
2,
8, 14 : SETX := Width;
3, 9, 15 : SETX := Width * 2;
4, 10, 16 : SEIX := Width * 3;
5, 11, 17 : SEIX := Width * 4;
6, 12, 18 : SEIX := Width * 5;
end;
end;
FUNCTION SETY (Number : integer) : integer;
begin
case Number of
1, 2, 3, 4, 5, 6 : SETY :=
0;
7, 8, 9, 10, 11, 12 : SETY := Height;
13, 14, 15, 16, 17, 18 : SETY := Height * 2;
end;
end;
.
PROCEDURE WRITE_LINE (tempstr: string) ;
begin
rewrite(Lineout) ;
flush (Lineout) ;
writeln(Lineout, tempstr, #13) ;
close (Lineout) ;
delay (150) ;
end;
PROCEDURE PICK 4;
begin
Randomize;
Numb1 := random(17) + 1;
repeat
Numb2 := random(17) + 1;
until Numb2
<> Numb1;
repeat
Numb3 := random(17) + 1;
until (Numb3 <> Numb1) and (Numb3 <> Numb2) ;
repeat
Numb4 := random(17) + 1;
until (Numb4 <> Numb1) and (Numb4
<> Numb2) and (Numb4
<
Numb3) ;
end;
PROCEDURE PICK 1;
var
APPENDIX B: Page B-2
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tempint : integer;
begin
tempint := random(1000) ;
if Numbs <> '0' then
begin
case tempint of
000 .. 250 : begin
NumbX := 1;
str (Numb1, NumbS) ;
end;
251 .. 500 : begin
NumbX := 2;
str (Numb2, NumbS) ;
end;
501 .. 750 : begin
NumbX := 3;
str (Numb3, NumbS) ;
end;
751 .. 999 : begin
NumbX := 4;
str (Numb4, Numbs) ;
end;
end;
end;
end;
PROCEDURE SEND_INFO;
begin
str(Trial, NumbT) ;
str(Hits ,NumbH) ;
WRITE_LINE (Numbs) ;
WRITE_LINE (NumbT) ;
WRITE_LINE (NumbH) ;
end;
PROCEDURE BREAK_PICTURE_UP;
var
x : integer;
y : integer;
begin
Size := ImageSize(00,00,Width, Height) ;
GetMem(P1, Size) ; X := SEIX( 1) ; Y := SETY ( 1) ;
GetImage(X, Y, X + Width, Y + Height, P1^) ;
GetMem(P2, Size) ; X := SEIX( 2) ; Y := SETY ( 2) ;
GetImage(X, Y, X + Width, Y + Height, P2^) ;
GetMem(P3, Size) ; X := SEIX( 3) ; Y := SETY( 3) ;
GetImage(X, Y, X + Width, Y + Height, P3^) ;
GetMem(P4, Size) ; X := SEIX( 4) ; Y := SETY ( 4) ;
APPENDIX B: Page B-3
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GetImage(X, Y, X + Width, Y + Height, P4^) ;
GetMem(P5, Size) ; X := SEIX( 5) ; Y := SETY ( 5) ;
GetImage(X, Y, X + Width, Y + Height, P5^) ;
GetMem(P6, Size) ; X := SETX( 6) ; Y := SETY ( 6) ;
GetImage(X, Y, X + Width, Y + Height, P6^) ;
GetMem(P7, Size) ; X := SEIX( 7) ; Y := SETY ( 7) ;
GetImage(X, Y, X + Width, Y + Height, P7^) ;
GetMem(P8, Size) ; X := SETX( 8) ; Y := SETY ( 8) ;
GetImage(X, Y, X + Width, Y + Height, P8^) ;
GetMem(P9, Size) ; X := SEIX( 9) ; Y := SETY ( 9) ;
GetImage(X, Y, X + Width, Y + Height, P9^) ;
GetMem(P10,Size) ; X := SETX(10) ; Y := SETY (10) ;
GetImage(X, Y, X + Width, Y + Height, P10^) ;
GetMem(P11,Size) ; X := SEIX(11) ; Y := SETY (11) ;
GetImage(X, Y, X + Width, Y + Height, P11^) ;
GetMem(P12,Size) ; X := SEIX(12) ; Y := SETY (12) ;
GetImage(X, Y, X + Width, Y + Height, P12^) ;
GetMem(P13,Size) ; X := SETX(13) ; Y := SETY (13) ;
GetImage(X, Y, X + Width, Y + Height, P13^) ;
GetMem(P14,Size) ; X := SEIX(14) ; Y := SETY (14) ;
GetImage(X, Y, X + Width, Y + Height, P14^) ;
GetMem(P15,Size) ; X := SEIX(15) ; Y := SETY (15) ;
GetImage(X, Y, X + Width, Y + Height, P15^) ;
GetMem(P16, Size) ; X := SETX(16) ; Y := SETY (16) ;
GetImage(X, Y, X + Width, Y + Height, P16^) ;
GetMem(P17,Size) ; X := SETX(17) ; Y := SETY (17) ;
GetImage(X, Y, X + Width, Y + Height, P17^) ;
GetMem(P18,Size) ; X := SEIX(18) ; Y := SETY (18) ;
GetImage(X, Y, X + Width, Y + Height, P18^) ;
end;
PROCEDURE PUT_PARTS;
var
trialstr : string;
hitstr : string;
begin
ClearDevice;
str(Trial, trialstr) ;
trialstr := 'Trial # ' + trialstr;
SetTextStyle(defaultfont, horizdir, 1) ;
OutTextXY (58, 315, trialstr) ;
str(Hits,hitstr) ;
hitstr := 'Hits: ' + hitstr;
OutTextXY (550, 315, hitstr) ;
SetTextStyle(gothicfont, horizdir, 3) ;
case Numb1 of
1 : PutImage(050, Height, P1^, NormalPut) ;
2 : PutImage(050,Height, P2“, NormalPut) ;
APPENDIX B: Page B-4
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3 : PutImage(050,Height, P3^, NormalPut) ;
4 : PutImage(050, Height, P4^, NormalPut) ;
5 : PutImage(050,Height, P5^, NormalPut) ;
6 : PutImage(050, Height, P6^, NormalPut) ;
7 : PutImage(050, Height, P7^, NormalPut) ;
8 : PutImage (050, Height, P8^,
NormalPut) ;
9 : PutImage (050, Height, P9^,
NormalPut) ;
10 : PutImage(050,Height, P10^, NormalPut) ;
11 : PutImage(050,Height, P11^, NormalPut) ;
12 : PutImage (050, Height, P12^, NormalPut) ;
13 : PutImage (050, Height, P13" , NormalPut) ;
14 : PutImage (050, Height, P14", NormalPut) ;
15 : PutImage (050, Height, P15^, NormalPut) ;
16 : PutImage(050, Height, P16^, NormalPut) ;
17 : PutImage(050,Height, P17", NormalPut) ;
18 : PutImage(050, Height, P18^, NormalPut) ;
end;
OutTextXY(050 + Offset, Height + 130, '1') ;
case Numb2 of
1 : PutImage(200,Height, P1^, NormalPut) ;
2 : PutImage(200, Height, P2^, NormalPut) ;
3 : PutImage(200, Height, P3^, NormalPut) ;
4 : PutImage (200, Height, P4", NormalPut) ;
5 : PutImage(200, Height, P5^, NormalPut) ;
6 : PutImage (200, Height, P6^,
NormalPut) ;
7 : PutImage (200, Height, P7^,
NormalPut) ;
8 : PutImage(200, Height, P8^, NormalPut) ;
9 : PutImage(200, Height, P9^, NormalPut) ;
10 : PutImage(200, Height, P10^, NormalPut) ;
11 : PutImage (200, Height, P11", NormalPut) ;
12 : PutImage(200, Height, P12", NormalPut) ;
13 : PutImage (200, Height, P13^, NormalPut) ;
14 : PutImage (200, Height, P14" , NormalPut) ;
15 : PutImage (200, Height, P15^ , NormalPut) ;
16 : PutImage (200, Height, P16", NormalPut) ;
17 : PutImage (200, Height, P17^, NormalPut) ;
18 : PutImage(200,Height, P18^, NormalPut) ;
end;
OutTextXY (200 + Offset, Height + 130, '2') ;
case Numb3 of
1 : PutImage(350, Height, P1^, NormalPut) ;
2 : PutImage(350, Height, P2^, NormalPut) ;
3 : PutImage(350, Height, P3^, NormalPut) ;
4 : PutImage(350, Height, P4^, NormalPut) ;
5 : PutImage (350, Height, P5^,
NormalPut) ;
6 : PutImage(350, Height, P6^, NormalPut) ;
7 : PutImage(350,Height, P7^, NormalPut) ;
8 : PutImage(350,Height, P8^, NormalPut) ;
APPENDIX B: Page B-5
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9 : PutImage(350,Height, P9^, NormalPut) ;
10 : PutImage (350, Height, P10^, NormalPut) ;
11 : PutImage (350, Height, P11", NormalPut) ;
12 : PutImage (350, Height, P12", NormalPut) ;
13 : PutImage(350, Height, P13", NormalPut) ;
14 : PutImage (350, Height, P14", NormalPut) ;
15 : PutImage(350, Height, P15^, NormalPut) ;
16 : PutImage (350, Height, P16^, NormalPut) ;
17 : PutImage(350,Height, P17^,NormalPut) ;
18 : PutImage (350, Height, P18^, NormalPut) ;
end;
OutTextXY (350 + Offset, Height + 130, '3') ;
case Numb4 of
1 : PutImage(500, Height, P1^, NormalPut) ;
2 : PutImage(500,Height, P2^, NormalPut) ;
3 : PutImage(500, Height, P3", NormalPut) ;
4 : PutImage(500, Height, P4", NormalPut) ;
5 : PutImage(500, Height, P5^,
NormalPut) ;
6 : PutImage(500,Height, P6^,
NormalPut) ;
7 : PutImage(500,Height, P7^, NormalPut) ;
8 : PutImage(500,Height, P8^, NormalPut) ;
9 : PutImage(500, Height, P9^, NormalPut) ;
10 : PutImage(500, Height, P10^, NormalPut) ;
11 : PutImage (500,Height, P11^, NormalPut) ;
12 : PutImage (500, Height, P12", NormalPut) ;
13 : PutImage (500, Height, P13^, NormalPut) ;
14 : PutImage (500, Height, P14", NormalPut) ;
15 : PutImage (500, Height, P15^, NormalPut) ;
16 : PutImage (500, Height, P16^ , NormalPut) ;
17 : PutImage(500, Height, P17", NormalPut) ;
18 : PutImage(500, Height, P18^, NormalPut) ;
end;
OutTextXY (500 + Offset, Height + 130, '4') ;
end;
PROCEDURE SCORE HIT;
var
hitstr : string;
begin
inc(Hits) ;
SetTextStyle(defaultfont, horizdir, 1) ;
str(Hits,hitstr) ;
hitstr := 'Hits: ' + hitstr;
OutTextXY (550,315, hitstr) ;
end;
. .. .
PROCEDURE GET_CHOICE;
begin
APPENDIX B: Page B-6
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repeat
key := readkey
until
(key = #27) or
(key = #49) or
(key = #50) or
(key = #51) or
(key = #52) ;
if (NumbX = 1) and (key = #49) then SCORE_HIT;
if (NumbX = 2) and (key = #50) then SCORE HIT;
if (NumbX = 3) and (key = #51) then SCORE HIT;
if (NumbX = 4) and (key = #52) then SCORE HIT;
if key <> #27 then
begin
case NumbX of
1 : begin
Numb2 := 0;Numb3 := 0;Numb4 := 0;
end;
2 : begin
Numb1 := 0;Numb3 := 0;Numb4 := 0;
end;
3 : begin
Numb1 := 0;Numb2 := 0;Numb4 := 0;
end;
4 : begin
Numb1 := 0;Numb2 := 0;Numb3 := 0;
end;
end;
Put Parts;
Delay(500) ;
inc(Trial) ;
end
else
begin
Numbs := '0';
Send Info;
end;
end;
PROCEDURE SHOW SCORE;
var
key : char;
begin
dec(Trial) ;if Trial = 0 then Trial := 1;
score := (Hits/Trial) * 100;
rate := 25 - score;
if rate < 0 then rate := rate * (-1) ;
if score < 25 then
APPENDIX B: Page B-7
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dir := "below' ;
if score > 25 then dir := 'above' ;
if score = 25 then dir := 'at';
clrscr;
gotoxy (10,10) ;write( 'YOUR SCORE:') ;
gotoxy (20, 11) ;write('Number of trials
:
',Trial) ;
gotoxy(20,12) ;write('Number of hits
:
',Hits) ;
gotoxy (20, 13) ;write( 'Chance hits
:
',Trial div 4) ;
gotoxy(20, 13) ;write('Percentage success
:
', score: 5:2, '%') ;
gotoxy (20,14) ;write( 'Chance probability : 25%') ;
gotoxy (20,16) ;write('You are ') ;
if dir <> 'at' then write (rate:5:2, '% ',dir)
else write(dir) ;
write(' probability. ') ;
end;
PROCEDURE RESET_SCORE;
begin
NumbS := 'X' ;
Trial := 1;
Hits := 0;
end;
PROCEDURE TITLE;
begin
clrscr;
write
( ***
');
writeln('
write
('*
MENT') ;
writeln( 'COMM
*');
write
(
'*
');
writeln('
SGFOIA3
*');
write
(*
');
writeln(',
*');
write
(' *:
');
writeln( ' **
writeln;
end;
PROCEDURE INSTRUCT;
var
key : char;
begin
TITLE;
write
('
MENTCOMM lets you practice your abil') ;
writeln('ity to communicate mentally. ') ;
writeln;
writeln('
MENTCOMM can be used in 2 ways:') ;
APPENDIX B: Page B-8
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SGFOIA3
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writeln;
write ('1). Used on a single machine, you attem') ;
writeln('pt to establish mental contact with ') ;
write ('
the computer, and select the pictur') ;
writeln('e it has chosen as the "TARGET". ') ;
writeln;
write ('2). If you connect this machine, via mo') ;
writeln('dem or null modem, to another computer, ') ;
write ('
and run the program MENTCOM2 on it, ') ;
writeln(' the target picture will show up on ') ;
write ('
the other screen, and a second pers') ;
writeln('on can act as a "sender" of the') ;
information.') ;
writeln('
writeln;
writeln('
Press any key to continue') ;
key := readkey;
TITLE;
write
After you read this screen, you wil') ;
writeln('l be asked to press a key again. When') ;
write ('do, you will first see a library of pi') ;
writeln('ctures from which the computer will') ;
write ('select during each turn of the communi') ;
writeln('cation process. ') ;
writeln;
write ('
The computer will then select four ') ;
writeln('pictures, and show them to you. It') ;
write ('will also secretly select one of them ') ;
writeln('as the "TARGET" photo, and wait for') ;
write ('you to get a mental "feeling" (either ') ;
writeln('from the machine, or from the person') ;
write ('acting as the SENDER, as to which pict') ;
writeln('ure is the TARGET. FIRST IMPRESSIONS ') ;
write ('ARE OFTEN THE BEST. When you get a fe') ;
writeln('eling for the target, press the number') ;
write ('key corresponding to it. If you are r') ;
writeln('ight, the HITS counter will add one. ') ;
write ('After your choice, the correct picture ') ;
writeln('will show briefly, and then you will') ;
writeln('go on to the next round. ') ;
writeln;
write
When you finish, press ESCAPE, and y') ;
writeln('ou will be given your score. ') ;
writeln;
writeln('
Press any key to continue') ;
key := readkey;
TITLE;
write ('
There are presently 3 libraries of ') ;
writeln('"target pictures" from which to choose. ') ;
APPENDIX B: Page B-9
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writeln( "They are: ') ;
writeln;
writeln('
1.
Miscellaneous Targets') ;
writeln('
2.
Facial expressions') ;
writeln('
3. Geometric symbols') ;
writeln;
write ('With which library would you like to work? ') ;
repeat
key := readkey;
until (key = '1') or
(key = '2') or
(key = '3') ;
picfile := 'SET1.PI3' ;
picfile[4] := key;
write(key) ;
writeln;
writeln;
PRESS ANY KEY TO BEGIN') ;
write
('
key := readkey;
WRITE_LINE (PicFile) ;
clrscr;
gotoxy (29,10) ;
write ('NOW SETTING THINGS UP') ;
gotoxy(30,11) ;
write ('ONE MOMENT, PLEASE') ;
delay (2000) ;
end;
FUNCTION FILE EXISTS (filename: string) :boolean;
var f : file;
begin
{$I-)
assign(f, filename) ;
reset (f) ;
close(f) ;
{$I+}
File Exists := (IOresult = 0) and (filename <> "') ;
end;
PROCEDURE RECORD SCORE;
var
date,
runs,
good,
sender,
sess,
APPENDIX B: Page B-10
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library: string;
a, z
: integer;
f
: text;
begin
sess
:= 'Reading: ';
sender
:= 'Computer';
date
:=
name
,
library := copy (PicFile, 1,4) ;
clrscr;
gotoxy (15,10) ;
write ( 'PLEASE GIVE ME YOUR NAME: ') ;
readIn (Name) ;
gotoxy (15,12) ;
write ( 'Please give today''s date (YYMMDD) : ') ;
readIn(date);
gotoxy (15, 14) ;
write ('Was this a solo run? ') ;
sess := 'Reading: ';
repeat
key := upcase (readkey) ;
until (key = 'Y') or
(key = 'N') ;
if key = 'N' then
begin
gotoxy (15,16) ;
write ('Please give sender''s name: ') ;
readIn(sender) ;
end;
str(Trial, runs) ;
str(Hits ,good) ;
for a := 1 to length(name) do
if name[a] = #32 then
begin
for z := a to length(name)-1 do
name[z] := name[z+1] ;
name := copy (name, 1, length (name) -1) ;
end;
name := copy (name, 1,8) + '.MNT' ;
assign (f, name) ;
if File exists (name) = false then
begin
rewrite(f) ;
close (f) ;
end;
append(f) ;
writeln(f,date,'
', trial, ' ',hits, ' ', library, ' ', sess, sender) ;
close (f) ;
APPENDIX B: Page B-11
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end;
BEGIN
assign(Lineout, 'COM2') ;
INSTRUCT;
RESET_SCORE;
randomize;
DECODE_PI3_PICTURE(PicFile, 600,300) ;
BREAK PICTURE_UP;
repeat
key := 'C';
Graphics Done;
Graphics_Init;
repeat
PICK 4;
PICK 1;
SEND_INFO;
PUT_PARTS;
GET CHOICE;
until key = #27;
Graphics_Done;
SHOW_SCORE;
gotoxy(20,19) ;write('Press Q to end the program. ') ;
gotoxy (20,20) ;write('Press A to start again. ') ;
gotoxy(20,21) ;write('Press C to continue. ') ;
repeat
key := readkey;
key := upcase(key) ;
until
(key = 'Q') or
(key = 'A') or
(key = 'C') ;
Action := key;
WRITE_LINE (Action) ;
if key = 'C' then Numbs := '1';
if key = 'A' then RESET SCORE;
until key = 'Q';
clrscr;
RECORD SCORE;
clrscr;
END.
.
APPENDIX B: Page B-12
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SOURCE CODE FOR THE PROGRAM MENTCOM2 . EXE
WRITTEN IN TURBO PASCAL Ver. 5.1
PROGRAM MENTCOMM;
{ $I-}
USES
CRT, DOS, GRAPH, PI3DECOD, NUMBCONV;
CONST
Height = 100;
Width = 100;
Offset = 50;
VAR
code
: integer;
Dir
: string;
dummy
: string;
Key
string;
Hits
: integer;
Lineout
: text;
NumbX
: integer;
NumbH,
Numbs,
NumbT
: string;
P1, P2,
P3, P4,
P5, P6,
P7, P8,
P9, P10,
P11, P12,
P13, P14,
P15, P16,
P17, P18
: pointer;
PicFile
: string;
Rate
real;
Score
real;
Size
: word;
Trial
: integer;
X1, X2,
X3, X4,
X5, X6,
Y1, Y2,
Y3
: integer;
FUNCTION SETX(Number : integer) : integer;
begin
case Number of
APPENDIX C: Page C-1
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1, 7, 13 : SEIX :=
0;
2,
8, 14 : SEIX := Width;
3, 9, 15 : SEIX := Width * 2;
4, 10, 16 : SEIX := Width * 3;
5, 11, 17 : SEIX := Width * 4;
6, 12, 18 : SEIX := Width * 5;
end;
end;
FUNCTION SETY (Number : integer) : integer;
begin
case Number of
1,
2, 3, 4, 5, 6 : SETY := 0;
7,
8, 9, 10, 11, 12 : SETY := Height;
13, 14, 15, 16, 17, 18 : SETY := Height * 2;
end;
end;
FUNCTION READ_LINE:string;
var
tempstr : string;
begin
reset (Lineout) ;
readIn(Lineout, tempstr) ;
if tempstr[1] = #10 then
tempstr := copy(tempstr, 2, length(tempstr)-1) ;
close (Lineout) ;
READ LINE := tempstr;
end;
PROCEDURE GET_INFO;
begin
Numbs := 'X' ; NumbT := 'X' ; NumbH := 'X';
repeat NumbS := READ LINE until ioresult = 0;
Val (NumbS, NumbX, code) ;
repeat NumbT := READ LINE until ioresult = 0;
Val (NumbT, Trial, code) ;
repeat NumbH := READ LINE until ioresult = 0;
Val (NumbH, Hits ,code) ;
end;
PROCEDURE BREAK PICTURE_UP;
var
x : integer;
y : integer;
begin
Size := ImageSize(00,00,Width, Height) ;
GetMem(P1, Size) ; X := SEIX( 1) ; Y := SETY( 1) ;
APPENDIX C: Page C-2
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GetImage(X, Y, X + Width, Y + Height, Pl^) ;
GetMem(P2, Size) ; X := SETX( 2) ; Y := SETY ( 2);
GetImage(X, Y, X + Width, Y + Height, P2^) ;
GetMem(P3, Size) ; X := SETX( 3) ; Y := SETY ( 3) ;
GetImage(X, Y, X + Width, Y + Height, P3^) ;
GetMem(P4, Size) ; X := SETX( 4) ; Y := SETY ( 4) ;
GetImage(X, Y, X + Width, Y + Height, P4^) ;
GetMem(P5, Size) ; X := SETX( 5) ; Y := SETY ( 5) ;
GetImage(X, Y, X + Width, Y + Height, P5^) ;
GetMem(P6, Size) ; X := SEIX( 6) ; Y := SETY ( 6) ;
GetImage(X, Y, X + Width, Y + Height, P6^) ;
GetMem(P7, Size) ; X := SEIX( 7) ; Y := SETY ( 7) ;
GetImage(X, Y, X + Width, Y + Height, P7^) ;
GetMem(P8, Size) ; X := SEIX( 8) ; Y := SETY ( 8) ;
GetImage(X, Y, X + Width, Y + Height, P8^) ;
GetMem(P9, Size) ; X := SEIX( 9) ; Y := SETY ( 9) ;
GetImage(X, Y, X + Width, Y + Height, P9^) ;
GetMem(P10,Size) ; X := SEIX(10) ; Y := SETY (10) ;
GetImage(X, Y, X + Width, Y + Height, P10^) ;
GetMem(P11,Size) ; X := SETX(11) ; Y := SETY (11) ;
GetImage(X, Y, X + Width, Y + Height, P11^) ;
GetMem(P12,Size) ; X := SEIX(12) ; Y := SETY (12) ;
GetImage(X, Y, X + Width, Y + Height, P12^) ;
GetMem(P13,Size) ; X := SEIX(13) ; Y := SETY (13) ;
GetImage(X, Y, X + Width, Y + Height, P13^) ;
GetMem(P14,Size) ; X := SEIX(14) ; Y := SETY (14) ;
GetImage(X, Y, X + Width, Y + Height, P14^) ;
GetMem(P15,Size) ; X := SEIX(15) ; Y := SETY (15) ;
GetImage(X, Y, X + Width, Y + Height, P15^) ;
GetMem(P16,Size) ; X := SEIX(16) ; Y := SETY (16) ;
GetImage(X, Y, X + Width, Y + Height, P16^) ;
GetMem(P17,Size) ; X := SEIX(17) ; Y := SETY (17) ;
GetImage(X, Y, X + Width, Y + Height, P17^) ;
GetMem(P18,Size) ; X := SETX(18) ; Y := SETY (18) ;
Get.Image(X, Y, X + Width, Y + Height, P18^) ;
end;
PROCEDURE PUT_TARGET;
var
trialstr : string;
hitstr
: string;
begin
ClearDevice;
str(Trial, trialstr) ;
trialstr := 'Trial # ' + trialstr;
str(Hits ,hitstr) ;
hitstr
:= 'Hits: ' + hitstr;
SetTextStyle(defaultfont, horizdir, 1) ;
APPENDIX C: Page C-3
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{ACTIVATE NEXT 2 LINES TO SHOW BOTH TRIALS AND HITS}
{OutTextXY (58, 315, trialstr) ;
OutTextXY (550,315, hitstr) ; }
SetTextStyle(gothicfont, horizdir, 3) ;
(ACTIVATE NEXT LINE TO SHOW ONLY HITS}
OutTextXY (300, 315, hitstr) ;
case NumbX of
1 : PutImage(275, Height, P1", NormalPut) ;
2 : PutImage(275, Height, P2", NormalPut) ;
3 : PutImage(275, Height, P3^, NormalPut) ;
4 : PutImage(275, Height, P4^, NormalPut) ;
5 : PutImage (275, Height, P5^,
NormalPut) ;
6 : PutImage (275, Height, P6^, NormalPut) ;
7 : PutImage (275, Height, P7^,
NormalPut) ;
8 : PutImage(275, Height, P8^,
NormalPut) ;
9 : PutImage(275, Height, P9^, NormalPut) ;
10 : PutImage(275, Height, P10^, NormalPut) ;
11 : PutImage(275, Height, P11^, NormalPut) ;
12 : PutImage (275, Height, P12" , NormalPut) ;
13 : PutImage (275, Height, P13^, NormalPut) ;
14 : PutImage (275, Height, P14^, NormalPut) ;
15 : PutImage (275, Height, P15" , NormalPut) ;
16 : PutImage (275, Height, P16^ , NormalPut) ;
17 : PutImage (275, Height, P17^, NormalPut) ;
18 : PutImage(275,Height, P18^,NormalPut) ;
end;
end;
PROCEDURE SHOW_SCORE;
var
key : char;
begin
dec(Trial) ; if Trial = 0 then Trial := 1;
score := (Hits/Trial) * 100;
rate := 25 - score;
if rate < 0 then rate := rate * (-1) ;
if score < 25 then
dir := 'below' ;
if score > 25 then dir := 'above' ;
if score = 25 then dir := 'at' ;
clrscr;
gotoxy (10, 10) ;write( ' SCORE: ') ;
gotoxy(20,11) ;write('Number of trials
',Trial) ;
gotoxy (20,12) ;write('Number of hits
:
',Hits) ;
gotoxy (20, 13) ;write('Chance hits
: ',Trial div 4) ;
gotoxy(20, 13) ;write('Percentage success : ', score: 5:2, '%') ;
gotoxy (20, 14) ;write('Chance probability : 25%') ;
gotoxy (20, 16) ;write('You are ') ;
APPENDIX C: Page C-4
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if dir <> 'at' then write (rate:5:2, 1% ', dir)
else write(dir) ;
write(' probability. ') ;
end;
PROCEDURE INSTRUCT;
begin
clrscr;
gotoxy (36, 3) ;
write ( 'MENTCOM2') ;
gotoxy ( 1, 5) ;
write ('
This portion of the MENTCOMM progra') ;
writeln('m allows you to practice and develop') ;
write ('your ability to send mental messages to') ;
writeln(' another person. MENTCOM2 works only') ;
writeln('in conjunction with the MENTCOMM program. ') ;
writeln;
write
When the "receiving" person has read') ;
writeln(' their instructions, you will be shown') ;
writeln('a screen of possible target pictures. ') ;
writeln;
write (' The "receiving" person will see a pa') ;
writeln('nel of 4 of these pictures, chosen at ') ;
write ('random, one of which will be the "TARGE') ;
writeln("T" picture (they will not know which) . ') ;
write ('Only you will see the "TARGET" picture. ') ;
writeln(' You should concentrate on it to the') ;
write ('best of your ability. You do not nece') ;
writeln('ssarily have to "SEND" it to the other') ;
write ('person. It is often best to just expe') ;
writeln('rience it as fully as you can, losing') ;
write ('yourself in that experience, and let ') ;
writeln('the receiving person do the rest. ') ;
writeln;
write ('The program will proceed as soon as the') ;
writeln(' receiving person is ready. ') ;
writeln;
repeat PicFile := READ_LINE until ioresult = 0;
clrscr;
end;
BEGIN
assign(Lineout, 'COM2') ;
INSTRUCT;
DECODE_PI3_PICTURE(PicFile, 600,300) ;
BREAK_PICTURE_UP;
repeat
key
APPENDIX C: Page C-5
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Graphics_Done;
Graphics_Init;
repeat
GET INFO;
if NumbS <> '0' then PUT_TARGET;
until NumbS = '0';
Graphics_Done;
SHOW SCORE;
repeat key := READ LINE until ioresult = 0;
until key = 'Q';
clrscr;
END.
APPENDIX C: Page C-6
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SOURCE CODE FOR THE PROGRAM PI3DECOD. TPU
WRITTEN IN TURBO PASCAL Ver. 5.1
UNIT PI3DECOD;
INTERFACE
USES
CRT, GRAPH;
PROCEDURE GRAPHICS_INIT;
PROCEDURE GRAPHICS_DONE;
PROCEDURE DECODE_PI3_PICTURE (FileName:string; Pixwide, Pixhigh: integer) ;
IMPLEMENTATION
VAR
F
: text;
FileName
: string;
Procedure Graphics_Init;
var
GraphDriver : integer;
GraphMode
: integer;
ErrorCode
: integer;
begin
GraphDriver := Detect;
InitGraph (GraphDriver, GraphMode, '') ;
ErrorCode := GraphResult;
if ErrorCode <> grok then
begin
writeln('ERROR: ',GraphErrorMsg (ErrorCode) ) ;
writeln('Either that file does not exist, or there is a') ;
writeln('graphics error. You may not have a graphics ') ;
writeln('card, or the proper .BGI file. ') ;
Writeln('Program aborted .... ') ;
ReadIn;
Halt(1);
end;
end; {Sub Procedure Graphics_Init}
Procedure Graphics_Done;
begin
CloseGraph
end; {Sub Procedure Graphics_Done)
PROCEDURE DECODE_PI3_PICTURE (FileName: string; Pixwide, Pixhigh: integer) ;
var
APPENDIX D: Page D-1
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B
: char;
color1
: integer;
color2
: integer;
TotalBytes
: integer;
X
: integer;
XSize
: integer;
Y
: integer;
YSize
: integer;
BitStr : string[8] ;
Count : integer;
Times : integer;
Total : integer;
tempint: integer;
PROCEDURE OPEN_FILE;
begin
assign(f,filename) ;
{$I-}
reset (f) ;
{$I+}
end;
Procedure Set Parameters;
begin
XSize := pixwide;
YSize := pixhigh;
TotalBytes := XSize div 8;
end; {Sub Procedure Set_Parameters}
Procedure Display_Byte;
var
bytes : integer;
begin
for bytes := 1 to 8 do
begin
if BitStr[bytes] = '1' then putpixel (x,y,0)
else putpixel (x,y, 1) ;
inc(x);
end;
end; {Sub Procedure Display_Byte}
Function Byte_To_Bits (ByteOrd: integer) :string;
var
place
: integer;
amt
: integer;
tempstr : string[8];
begin
amt
:= 128;
APPENDIX D: Page D-2
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place := 1;
for place := 1 to 8 do
begin
if ByteOrd - amt < 0 then
tempstr[place] := '0'
else
begin
tempstr[place] := '1';
ByteOrd := ByteOrd - amt;
end;
amt := amt div 2;
end;
BYTE_TO_BITS := tempstr;
end; {Sub Function Byte_To_Bits}
Function Bits_To_Byte(instr:string) : integer;
var
bit : integer;
value: integer;
temp : integer;
begin
temp := 0;
value := 128;
for bit := 1 to 8 do
begin
if instr[bit] = '1' then temp := temp + value;
value := value div 2;
end;
Bits_To_Byte := temp;
end; {Sub Function Bits_To_Byte}
Procedure Get_File_Info;
var filex : integer;
begin
for filex := 1 to 34 do
begin
read(f,b) ;
case filex of
3 : tempint := ord(b) ;
4 : color1 := (256 * tempint) + ord(b) ;
5 : tempint := ord(b) ;
6 : color2 := (256 * tempint) + ord(b) ;
end;
end;
end;
begin {Procedure Decode_Picture}
Open_File;
APPENDIX D: Page D-3
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Graphics_Init;
Set Parameters;
for x := 1 to 34 do read(f,b) ;
for y := 1 to YSize do
begin
x = 1;
if keypressed then
begin
Graphics_Done;
exit;
end;
for count := 1 to TotalBytes do
begin
read(f,b) ;
BitStr := Byte_To_Bits(ord(b)) ;
Display_Byte;
end;
if TotalBytes < 80 then
for count := TotalBytes to 79 do
read(f,b) ;
end;
end; {Procedure Decode_PI3_Picture}
end. {UNIT PI3DECOD}
APPENDIX D: Page D-4
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Y
SPACE LAB
ER
LIBRARY 1 : Miscellaneous subjects
APPENDIX E:
Page E-1
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...
LIBRARY 2 : Facial expressions
APPENDIX E:
Page E-2
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+
&
X
?
Y ADHUH
+
LIBRARY 3 : SYMBOLS
APPENDIX E : Page E-3
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SG1J
MENTCOMM
*
*
by
SGFOIA3
MENTCOMM lets you practice your ability to communicate mentally.
MENTCOMM can be used in 2 ways:
1). Used on a single machine, you attempt to establish mental contact with
the computer, and select the picture it has chosen as the "TARGET".
2). If you connect this machine, via modem or null modem, to another computer,
and run the program MENTCOM2 on it, the target picture will show up on
the other screen, and a second person can act as a "sender" of the
information.
Press any key to continue
--
--
SCREEN 1 : Introduction
APPENDIX F : Page F-1
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SG1J
*
SGFOIA3
MENTCOMM
+
*
*
*
by
After you read this screen, you will be asked to press a key again. When
do, you will first see a library of pictures from which the computer will
select during each turn of the communication process.
The computer will then select four pictures, and show them to you. It
will also secretly select one of them as the "TARGET" photo, and wait for
you to get a mental "feeling" (either from the machine, or from the person
acting as the SENDER, as to which picture is the TARGET. FIRST IMPRESSIONS
ARE OFTEN THE BEST. When you get a feeling for the target, press the number
key corresponding to it. If you are right, the HITS counter will add one.
After your choice, the correct picture will show briefly, and then you will
go on to the next round.
.
When you finish, press ESCAPE, and you will be given your score.
Press any key to continue
SCREEN 2 : Instructions
APPENDIX F : Page F-2
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SG1J
MENTCOMM
*
by
SGFOIA3
There are presently 3 libraries of "target pictures" from which to choose.
They are:
1. Miscellaneous targets
2.
Facial expressions
3.
Geometric symbols
With which library would you like to work? 1
PRESS ANY KEY TO BEGIN
SCREEN 3 : Choose Library
APPENDIX F : Page F-3
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NOW SETTING THINGS UP
ONE MOMENT, PLEASE
i
-
:
SCREEN 4 : Notice to set up timing
APPENDIX F : Page F-4
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SPACE LAB
SCREEN 5 : Display of entire library
APPENDIX F : Page F-5
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SPECE AB
2
3
Trial # 11
Hits: 4
--- -
SCREEN 6 : DETECTION OF A TARGET CARD
The computer randomly chooses four "cards" from
the library and displays them on the screen.
One is then randomly selected to be the "target".
It is the task of the "receiver" participant
to mentally determine which of the four
is the desired target card.
This screen is taken from an actual session.
One of these cards is the target. Can you
determine which?
(answer next page)
APPENDIX F : Page F-6
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...
2
3
4
Trial # 11
Hits: 5
SCREEN 7 : IMMEDIATE FEEDBACK IS GIVEN
The target card from the previous screen was #1.
As you can see from the Hits number in the
lower right corner of the screen, the
participant correctly detected the target.
Did you?
APPENDIX F : Page F-7
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.. .
YOUR SCORE:
Number of trials
: 10
Number of hits
: 4
Percentage success : 40.00%
Chance probability : 25%
You are 15.00% above probability.
Press Q to end the program.
Press A to start again.
Press C to continue.
SCREEN 7 : Evaluation of session
APPENDIX F : Page F-8
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---
SG1J
PLEASE GIVE ME YOUR NAME:
Please give today's date (YYMMDD): 910602
Was this a solo run?
SG1J
Please give sender's name:
SCREEN 8 : Information needed for statistics
APPENDIX F : Page F-9
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FILENAME:
MNT
DATE
TRIALS
HITS
LIBRARY
SENDER
SG1J
910602
20 .
9
SET3
Smith
910603
40
17
SET1
Computer
910604
20
5
SET3
Computer
910605
100
41
SET2
Computer
910610
40
23
SET1
Smith
910613
20
7
SET1
Computer
FORMAT FOR THE PERMANENT DATA FILE
APPENDIX F : Page F-10
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